Tuesday, January 4, 2011

Order Coraline


not having any children, it would be easy for me to predict children between the ages of 5 and 12 would enjoy this game. sadly, i purchased this game for my own entertainment, and found myself quite disappointed. while the graphics were fun and (initially) promising, the game moved way too slowly for my taste. coraline moved so slowly, i was gritting my teeth as i waited for her to accomplish her tasks. the video directly correlated with the movie, which wouldn't have been too bad, except that meant an overabundance of cut scenes. many, many cut scenes. even the minigames were entirely too basic-- looking for the ingredients to the pancakes? no worries- every ingredient will be highlighted with a yellow *stop* sign. too easy, too slow, too exasperating.Get more detail about Coraline.

Monday, January 3, 2011

Where To Buy Playmobil: Knights


Hello I'm an autistic 22 year old adult gamer.

This is my review on Playmobil: Knights for Nintendo DS.

I bought this game at GameStop & love it. It has great cutscenes. Excellent storyline & remind's me a little of the lego series but awesome game. The story is set in mideval times/the middle ages which by the way if your going to study any era in history study the mideval times you'll learn so much from that era. Anyway's you play as Sir Beetalot a noble knight just starting off. you get smash moles in mini games to clear the yard for jousting toraments. You get go on mission's I'm on mission 16 right now. You even get to ride dragon's. If your just starting in the game buy the dragon that cost's 1200 gold peices he fly's faster & is more sturdy for battle against other dragon's in the sky.
Over all I really love this game. I hope they continue the playmobil series! It's the best!

Happy Gaming everyone!Get more detail about Playmobil: Knights.

Shop For Kirby Canvas Curse


Recently I was finally able to get Kirby Canvas Curse. The game got tons of great feedback when it came out years ago, and is still placed in a lot of top 20 DS games lists. That surprised me, especially given how many great DS games there are now. It's a good game despite not feeling like a Kirby game. But hey, if you were sick of going around sucking up enemies this could be for you.

Gameplay is pretty simple- Kirby is rolled into a ball and you have to navigate him through each stage while defeating enemies and solving some puzzles here and there. You draw lines on the touch screen which act as bridges, walls or platforms so he can keep going. Tap Kirby to propel him forward and if there's a gap in the floor, draw a line over it so he doesn't fall. It's easy for the first couple of worlds, but later on the difficulty spikes up a bit and you'll need to be fast with the stylus. You can tap enemies on the screen to stun them, and once Kirby touches them, they're toast. Some have powers that Kirby can use, most of which you'll be familiar with if you've played previous Kirby games (flame, needle, rock, etc.). After you clear three stages in each world, you'll get to face one of three boss challenges. Each one's different: one puts Kirby in the roll of the BreakOut ball, another has you racing and collecting food, and the other simply has you connect the dots. And once the worlds are done, there's the final boss. Though there are also special tokens you can collect in each stage that net you a little something special at the end too.

Unlike any other Kirby game, Canvas Curse is refreshing, but doesn't feel like a Kirby game to me. There's no flying, eating enemies, or animal buddies. Kirby stays in ball form the whole game. It took me a little while to get used to controling him exclusively with the stylus, but I got the hang of it after a few stages. When you draw lines, you can go a good length before using up your ink and needing it to refill, so go nuts with the bridges. Sometimes it got annoying when I needed Kirby to go in a different direction, especially on small platforms, because you need to draw a wall and propel him toward it so he goes the other way. 'kinda wish there were more boss fights than just the 3 main ones too, but it's not that big of a deal. Also, make sure you collect every star when you can, because the game doesn't hand out 1ups very often.

The graphics look good still today, and there wasn't any slowdown when I played. Some of the later stages have just plain beautiful designs, often looking like abstract art. There were times when I'd let Kirby stay still so I could enjoy the scenery. Likewise for the music- a lot of it's memorable, something I haven't said for a Kirby game since Kirby's Dreamland 2 over 10 years ago.

If you can find a copy of Canvas Curse and love Kirby, it'd be hard to not recommend it to you. Just keep in mind what the gameplay's like and give it a half hour or so before deciding if you don't like it. With all the hidden tokens, it should keep you coming back for a while.Get more detail about Kirby Canvas Curse.

Sunday, January 2, 2011

Animal Planet: Vet Life


I am 10 and I bought this game with my own money.

It was really fun...while it lastest.

I got this game on a Thursday and finished it on Saturday. This game is great besides that.

You can take care of baby animals, do surgeries and learn while you do it. This game is good for all ages 7 and older. But you can finish the complete game way to quickly.Get more detail about Animal Planet: Vet Life.

Space Invaders Extreme Review


From Galaga to Centipede, the core mechanics of the original Space Invaders had been iterated and improved upon so often that it's a wonder that this new "Extreme" sequel feels so fresh. Taito's epochal arcade smash virtually invented the top-down shooter genre, but aside from a few minor retreads, it has remained dormant for decades. Well, chalk it up to the success of that wonderful Pac-Man reboot or the imminent thirtieth anniversary of the original, but Space Invaders Extreme is simultaneously a joyous celebration of the SI legacy and a fresh take on old-school blasting.

Everyone knows Space Invaders: one turret, four shields, and fifty-five alien ships whose only strategy is to "increase speed, drop down, and reverse direction" (thanks, Futurama!). Well, this "extreme" version adheres closely to the feel of the original but has abandoned the defensive structures and tight formations of the original. Shields are apparently obsolete in this day and age, so Taito saw fit to arm your turret with several new power-ups, including screen-filling lasers, bombs, and a broad shot. The alien armada also kept busy during the cease fire. Gone are the days of "trembling in terror" at their three kinds of ships. Expect to fight an updated panoply of powerful foes, including suicide bombers, teleporters, bouncers, and shielded enemies that can reflect your shots back at you.

More...All of these new enemy types of course require new strategies, but the true genius of this production is realized when you start seeing three or four types of ships stacked together. All of the sudden, new layers of strategy come into play as you try to figure out how to take out the exploding troops without setting off the suicide bombers, or how to remove the reflective shields of some smaller baddies while a huge mother ship is besieging the stage with a tree-trunk-thick laser. Each subsequent wave forces players to adjust. Your special weapons certainly pack a punch, but what good does that do when precision is of the highest priority?

However, the game still finds opportunities for you to cut loose even in the later stages. By shooting four enemies in a row of one color, and then four of a different color (again, another wrinkle), you'll be launched into a brief mini-game with some randomly generated task. Quick! Shoot the right ships to trigger domino-styled explosions! Collect 100 golden items from a retreating UFO! All of the sudden, this becomes the WarioWare Inc. of 2D shooters, constantly forcing you to be quick on your feet. Your reward for succeeding is "Fever Mode," a roughly ten-second window in which you're given obscene amounts of firepower.

Just leafing your way through the instruction manual reveals almost endless facets to what at first appears to be a simple shooter. Dual screened boss battles, roulette rounds brought to you via golden UFOs, score multipliers, a leveling up system, and branching paths à la Starfox...this game's straightforward appearance truly belies almost limitless depth.

Perhaps "straightforward appearance" isn't fair either, because while the graphics are simple (aside from the pre-rendered background flybys through neon drenched Tokyo), there's a musical component to the game that is reminiscent of the sublime synesthesia of Rez. There isn't just a driving techno beat and some strobe lights here. Whenever you shoot an enemy, collect a power up, or deflect an enemy attack, the game produces a distinct musical sound that always fits to the beat. There may be a hidden component to this as well, since the top screen mysteriously keeps track of your "bass" and "chord" among other things. Speaking of bass, be sure to play with the Rumble Pack. I know that many of our readers will opt instead for the import-only paddle accessory, but the rumble here serves as a thumping bass to complement the slightly tinny musical arrangements. Fans of Rez will know how much this vibration can enhance the game play experience (and no, I'm not talking about the risible Trance Vibrator). The developers should be commended for making the most of a usually worthless feature.

So at twenty bones, you shouldn't even be asking yourself whether or not this is worth it. This game will capture your attention in the same way that fellow throwback Geometry Wars did several years ago. With online leader boards and multiplayer*, this game will have you dropping virtual quarters for a long time to come. This is as close to an arcade revival as you are going to see.

*This review focuses on the DS version. Apparently, the PSP's multiplayer doesn't support infrastructure mode.

--Reviewed by Justin HemenwayGet more detail about Space Invaders Extreme.

Saturday, January 1, 2011

Puzzle Kingdoms Top Quality


Like some other people, when I first bought this game I only played it for maybe a few hours, put it down, and didn't think I was ever going to play it again. I didn't like how I had to buy my recruits, and thought it was too hard to earn any money to actually buy these troops. I didn't understand why I could suddenly attack at times, and I barely understood why I won or lost battles. Navigating through the menu's was a complete mess IMO, the artwork was bland, the story was completely generic and lame. . . hell I was lost even with the tutorials. I had never played Puzzle Quest either because when I picked this game up that was the game I actually thought i was buying! Meaning, the puzzle game that got all the rave reviews.

Now, roughly 18 months has passed and I decided to give Puzzle Kingdoms another go. I poured tons of hours into Puzzle Quest and wanted to change things up a bit and figured it was time to give this game another shot. With some patience and downright luck, I am now hopelessly addicted to this game. Now that I understand how to play Puzzle Kingdoms, and have come to understand that the solid mechanics of the puzzle design, I cannot put it down.

When I say luck played a part in this, at one point in starting my new adventure I accidentally clicked onto one of the gray looking type rock buildings, only to find that I had to slay a dragon of sorts. Once I destroyed the creature, I was rewarded handsomely and thought to myself "OH, now THAT's how earn real money is this game." If I would have stumbled upon this in the beginning, or have understood how to set my characters up to attack (which I learned with patience and trial and error), I probably wouldn't have been so quick to judge this game.

Now, I love trying out different combinations of troops, as well as recruiting new troops with the added mini games they put into the adventure. Clearing the board/destroying "the box" is also so much fun, and a welcomed twist to the original game mechanics.

To put it simply, this game rocks, as does the sound and music accompanying it. While the graphics are downright horrible, the story meaningless, the interface un-friendly, it's not enough to ruin the game by any means.
Get more detail about Puzzle Kingdoms.

True Swing Golf This instant


read reviews that this was better than tiger woods on ds. glad I purchased, because my six year old loves it, and so do I.Get more detail about True Swing Golf.