
Front Mission is a pretty fun game, from what I can see so far. Unlike many tactics games, which seem to be packed full of meaningless, easy fights whose sole purpose is to pad out the length of the game, Front Mission has challenging fights that not only require the player to maneuver his mechs with care and foresight, they also require him to design his mechs properly. A mech with a bad loadout will stand no chance on the battlefield no matter how crafty the player is. Except for the arena matches, each battle also has a story to back it up, so there are no random fights in this game. I consider that a good thing.
Some downsides are that the extreme customization the game offers is undermined by the fact that, generally speaking, only the most up-to-date equipment is suitable for your next mission. That means a lot of buying new parts and selling old parts, so much so that by the time you're done your favorite mech designs will probably look nothing like what they did originally. Also, if you can't afford these new parts, then you're going to have to do a bit of grinding for money in the arena, and that can get kind of tedious.
Finally, graphically speaking, since this is a port of a Super Famicom game, the graphics are going to be a bit behind other offerings on the DS. The units also appear to be rather small on the screen and it can be hard to select them with the stylus UNLESS you play it on the Nintendo DSi XL Burgundy. The larger screens make playing this game much more convenient.
Overall, if you like tactics games, but think they're too easy and too childish, you won't go wrong with Front Mission.Get more detail about Front Mission.
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