Showing posts with label Looking for. Show all posts
Showing posts with label Looking for. Show all posts

Sunday, November 28, 2010

Imagine: Fashion Designer World Tour DS Review


I've read the other reviews for this game, and I have a major complaint: REVIEW THE GAME. NOT THE SHIPPING, NOT YOUR KIDS' REACTIONS, THE ACTUAL GAME!!! Thank you. And now, onto the REAL review.

Graphics:
I've heard a lot of people whining about the NDS's graphics. The truth of the matter is, the DS just doesn't have powerful enough software to produce graphics like the PSP or Wii or Xbox or whatever. So as far as the Nintendo DS's standards go, the graphics are somewhat decent. They have impproved majorly since the first Fashion Designer game, and are a bit better than the New York's. It's still very pixelly at times, though. I despise taking full-length pics in the game because the model's lips look like they've been mutated ( O ) ( O )

Music:
I'm not gonna lie to you; the music is AWFUL. I always turn the volume down and stick my headphones in to listen to my iPod when I play the game. Hooray for iPods!!!:D

Gameplay:
The gameplay is nothing like the first game; instead it leans a lot more towards the New York style. So if you liked the gameplay of the first Fashion Design game, you're probably gonna hate this.
The game's time is based on "seasons" and "months"; The basic schedule of each month in each season is this: Read the magazines to trend ideas, call people and get information on the current trend, make the minimum amount of clothes, display clothes on your mannequins, take pictures, do a fashion show or two, and get your sales report. True, it is very enjoyable at first. But it gets very repetitive very fast. Another thing that stinks is the fact that you don't seem to unlock any more fashion options. (Other than buying things at stores.) But then again I haven't completed the game yet, so I may be surprised. There also a lot, and I mean A LOT, of cutscenes. Which, I might add, are mediocre and pointless in my opinion. Younger girls may enjoy them, but chances are they won't. There are some nice new features, like being able to go out and buy clothes, accessories, stamps, patterns, shoes, etc. and the ability to break the article of clothing you're tailoring into separate sections and color them accordingly. The gameplay is nice, but repeats itself way too much. I don't reccommend playing this game for more than an hour at a time, to avoid boredom.

Well, there you have it. I hope that this review helped you make a decision of whether or not to buy it. If not, then well I guess I'll go shoot myself for being such a biased loser. (Okay, maybe not THAT...) Sooo.... Please tell me if the review helped you or not by clicking on the little button thingy! Pleez I need friends!!! *sobs* Ha ha joking just read it pls. As for me, I'm gonna go play Avalon Code. Byes!
Get more detail about Imagine: Fashion Designer World Tour DS.

Saturday, November 20, 2010

Cheap Valkyrie Profile: Covenant of the Plume


While there are some good things going for this game, a lot of the innovations are either tedious or silly, and most importantly, the game suffers from an AI that is dumber than a box of rocks. Let me start off with the AI, first of all.

The battle system - the battle system is slightly silly and not a plausible representation of how spacetime would normally work. It's quirky and based on goofball spacetime bifurcations kind of like in Disgaea: anytime you're in range of an enemy and an ally initiates an attack, you get a free attack. For a party of 4, this can mean that your party can attack up to 16 times in one turn. It's not really a plausible mechanism, and there's no reason why people should be able to perform actions 4 times as quickly as usual just because other people are around. A more reasonable approach would be to make characters pool all of their attacks into a unified attack, so that the combos and whatever still stack and the enemy still only gets to counter-attack once (if they even survive at all). Needlessly proliferating the total number of actions characters can take is just random and cheesy, and it severely limits the effectiveness of splitting the party into two halves, say - which means there are less possibilities for mixing up strategies in a halfway effective manner. It pigeonholes you into rigging up a geometric configuration that maximizes the total number of attacks, rather than prioritizing targets in any strategic way.

The Sin system is not only tedious, but it turns the usual principles of strategy inside-out just for the lulz. Instead of efficiently managing your attacks to just barely squeeze past a rough battle against an aggressive, evenly-matched foe, you're presented with a ton of overpowered morons you're supposed to overkill one at a time - otherwise, the money and items you need to succeed in the game are withheld from you for not producing enough "Sin". However, it's not hard to produce sufficient "Sin", just tedious - you just gang up everyone on one target after another - lather, rinse, repeat - the whole game long, and endure the repeated finishing attack cutscenes on top of the already-lethal damage you already dealt.

The AI. It is massively stupid, and is probably the biggest, most striking cut corner the whole production. The enemy characters are entirely catatonic until there is something to heal or attack within range that turn. To compensate for this, they stack the odds against you otherwise, making battles into a very tedious exercise in which "strategy" means drawing aggro just enough to pick off lone enemies one or two at a time. This is why it's trivial to max out your "Sin" if you're doing well enough to beat the map at all - most of the enemies will ignore you for most of the fight, and everyone is attacking multiple times anyway because of the spacetime goofiness, so it's not like you have to make careful choices on who to take down and ration out damage - you hit everyone ever time for full damage, and only two per turn anyway because the rest patiently wait for you to approach them while you beat up their comrades, like mindless the mindless horde of circling thugs in a cheesy martial arts film.

The real trouble comes in rescue missions. These are the only missions that turn out to be hard, if not impossible. Your "rescue" target usually does pathetic damage that only serves to provoke near-fatal counterattacks. Not only are they pathetic, but their attacks don't combo with your party, so the spacetime exploitation wackiness doesn't kick in to bring them almost up to par. They don't even move, and in one mission, you're supposed to rescue a priestess who starts out within range of three enemies, any two of which can kill her in one turn... and she doesn't move away at all. There might be some way to use some kind of spell to draw the attacks to another character, but I didn't stick around to find out because at this point, playing the game any longer would just have been an exercise in feeling like throwing the DS through a window. This wouldn't be at all necessary if the AI just weren't so totally stupid.

This came a few missions after another rescue mission, which I will describe: The computer has a mage and a lancer. The lancer is within attacking range of your rescue target, and for some reason attacks from one square away instead of two to avoid counterattacks. Well, whatever. You can heal your rescue target faster than he can damage her, so no problem there... or so you think. After several turns, she finally wears the lancer down. So the mage walks over to heal the lancer. Then the next turn, the mage is close enough to the rescue target that suddenly he has the bright idea of adding some attacks of his own... but in the world of VP:CotP, two attackers means *four* attacks per turn, because of the spacetime wackiness - and there's no way to heal fast enough (this is assuming you haven't used the Plume on your only healer in a previous battle, in which case you just can't win and you have to start the game over). Suddenly the rules of the game are totally changed because a monumentally stupid AI got just the right nudge from a hidden timer you probably wouldn't have expected; instead of being primarily a game of strategy, the wonky, stupid AI turns the game into a nonsensical, isometric version of Choose Your Own Adventures, where you just have to experiment and see how the AI of your overpowered-but-stupid opponent will react, and start over if you do the wrong thing.

You can't win without exploiting the AI, and if there's no one to rescue, you can sit around recovering as long as you want, making it more like a turn-based version of the boring early parts of World of Warcraft where you hunt non-hostile creatures. If you want to juggle resources and take chances as foes advance from all sides in the heat of battle... this isn't the right game for you, at least half the time.

The multiple plot threads and endings and such are nice, but they killed this game by making it clumsy and awkward. You might find some fun in there in spite of all that, but the hard parts aren't hard for the right reasons, and if you're like me, you'll be more relieved that they're over than pleased with your strategies.Get more detail about Valkyrie Profile: Covenant of the Plume.

Friday, August 20, 2010

The Legend of Zelda: Phantom Hourglass Right now


If you have avid Zelda fans in your family, this incarnation will not dissapoint. My children LOVE Phantom Hourglass and it has brought them many hours of enjoyment. I highly recommend it.Get more detail about The Legend of Zelda: Phantom Hourglass.

Wednesday, July 21, 2010

DSi XL Slim Metal Protection Case - Black


It fits well, and seems to be good quality with a nice finish. Cut-outs in all the right places to access ports and stylus. But it is slippery! It has a hard, slick finish that makes it a little too easy to drop the game. I'm going to have to add some silicone or rubber tape to improve the "feel". Otherwise very nice and worth the price.Get more detail about DSi XL Slim Metal Protection Case - Black.

Thursday, July 8, 2010

Elebits: The Adventures of Kai and Zero Immediately


When I heard they were making an elebits for the DS I thought yay what a great game, then I found it out it wouldn't be similar to the Wii version I was a little sad. I found the game for a pretty low price at a local electronic store and thought why not.

The game is a puzzle / adventure game. You are Kai and you have an elebit that follows you around when you walk around in the game. You start off with one elebit and as the game progresses you get more. Basically you walk around solving the world's puzzle to get to the boss and fight the boss and move on to the next worlds. Also when you walk around the world trying to get to the boss, you will find other elebits, batteries to let your gun hold more charge and pink elebits.

You have a health bar that doesn't really matter at the beginning of the game till you hit the boss. The boss battles are kind of tricky you have to figure the right elebits to be beat the boss. The worlds get more and more dangerous and you can get hurt just traveling around them. Luckily there are unlimited lives.

About half the elebits you get will be in unevolved state and you have to charge it with a certain amount of watts to get the evolved state, very much like pokemon here where they are pretty cute in there unevolved state and look more cool looking in the evolved state. I would suggest to try to get your elebits in the evolved state as soon as possible because they use up less watts for when you use their power to solve puzzles.

I would say this game is very much like a Zelda game, where you have to solve puzzles for the land you're in and figure out what resource (Zelda it's with weapons or gear, with Elebits it's the elebits) you have to work with to solve those puzzles.

This game is pretty short though, you can probably beat in one weekend or in about 10-15 hours. I spend about an hour or two every other night on it and beat it in about 2.5 weeks and it was very enjoyable to play it that way because you can save anywhere (well except in the middle of a boss fight).

The only thing that was annoying was extend areas of the map are not very obvious and I got stuck because I didn't know I can go to a new area in one of the worlds that I needed to go to progress. Also there is a special elebit you can get by entering the right code when you choose the option to download an elebit, I don't know how anyone could have guessed this code without looking up the cheat for it. I would suggest getting this elebit as earlier as you can it's called big red and it extends the amount of time that an item has an affect on your ray gun, which is help when you're tying to evolve your elebits.

Overall pretty fun game and definitely worth getting but I wish it was a little longer.
Get more detail about Elebits: The Adventures of Kai and Zero.

Wednesday, July 7, 2010

Dragon Quest IV: Chapters of the Chosen Top Quality


I simply love the threading together of the stories of the chosen. FF3 (FF6 in Japan) tried this device, but in my opinion it didn't quite render the same drama and anticipation as in this game. Plus: there's enough side-action to keep you playing this one for a long time. One problem is that to get the good ending you have to level up your characters really high which means literally scores of hours worth of grinding! Still though, I just love this game.Get more detail about Dragon Quest IV: Chapters of the Chosen.

Saturday, July 3, 2010

Star Wars The Clone Wars: Jedi Alliance Best Quality


This game is a ok game its definetly not the best one and not the worst one. The game only allows you to play as 6 jedi of your choice. I think there could be some improvments to it such as not make it so slow and give it better replay value. The graphics are fine and the music is sort of like making you anticipate whats next. The idea of using your stylus as the lightsaber was a good one. The game should have been rated e to me. I find it hard to replay alot. Overall it is average i hope that republic heros is a better game.Get more detail about Star Wars The Clone Wars: Jedi Alliance.

Sunday, June 20, 2010

Henry Hatsworth in the Puzzling Adventure This instant


This game is amazing. If you're at all a fan of super polished, extremely charming sidescrollers (like Goemon or Strider or Kirby or Ristar or Rayman or Starfy or Mega Man) than stop reading and buy this game. I'm not even that big a fan of puzzle titles, and I gotta admit, the puzzle component to Henry Hatsworth had me hooked.

So the game is a sidescroller, but the bottom screen has a puzzle game constantly (slowly) going on. At any time, you can switch between which game/screen you're working on (while puzzling, the top screen is paused). As you do stuff in the platformer parts, you build up a bar that lets you stay in the puzzle game. And as you puzzle away, you earn powerups that take immediate effect in the platformer half. For example; clear a lightning block in puzzle mode, and when you return to the platformer part a lightning shock will paralyze all enemies on screen. There are tons of powerups, so you're encouraged to puzzle away, and since you only have to play it in short bursts, it gets quite addicting fast. It's frankly, brilliant. I can't believe no one has ever combined these two genres before! Let alone so well.

The game is gorgeous with personality to spare; this dude and his crazy, adventuresome, London-esque world (complete with his tea-time robot suit, and Union Jack anime-style swooshy background) is way too loveable. The art all around is great, with fantastic use of colors and loads of personalities for every character in the game. The gameplay is rock solid - this guy can platform with the best of them. The fighting is tight, responsive and rewarding, with nice amount of depth (juggles!). And the platforming is kept fresh with plenty of new moves. For example, once you find the Golden Gentleman's Trousers, you can do wall jumps - which comes in handy 'cuz you'll need 'em. The levels are really well designed. The game is fantastic!

It's original, it's charming, it's polished, it's unique - but most importantly it's fun as heck. I can't believe that Tiburon, the same EA studio responsible for Madden year in and year out, had the creativity and skill to put this together. If no one told me, I'd swear this was a long lost Konami or Capcom SNES game. It's fantastic.

Buy it!Get more detail about Henry Hatsworth in the Puzzling Adventure.