Tuesday, September 14, 2010

Lowest Price Puzzler World


I'm a strong puzzle solver, amateur puzzle author, and I solved every puzzle in Puzzler World without hints. I review from this perspective.

On the plus side, Puzzler World is polished and addictive. The puzzles are fast and light, and you get a nice reward flourish when you solve one, so you want to just keep going and solve more and more of them. The game was definitely fun enough to keep playing and was a great way to kill small blocks of time. Also, there were some puzzle types that I found particularly enjoyable -- my favorites were Link-A-Pix and Codeword. Overall, I found Puzzler World fun enough that I wanted to solve every puzzle.

However, on the minus side, I cannot wholeheartedly recommend this game, for many reasons. About half of the puzzles were designed for children and could be solved in less than one minute. In fact, an expert puzzle solver could solve many puzzles in less than 15 seconds. Example #1: there are many "puzzles" that involve filling in a diagram where some spaces have dots in them. This is mildly fun with pencil and paper, but with the DS, you just poke the dots with your stylus and the spaces fill in automatically, so there's zero challenge and zero fun from drawing. There are also way too many word searches, hangmans, simple jigsaws, simple math problems, and other trivial, boring puzzles. (Though I have to admit, I do enjoy the simple anagrams.) But besides the many trivial puzzles, there were also too many sudokus. I don't like sudokus, I find them repetitive and a "grind". Fortunately, you don't have to play any puzzle type you don't like -- I chose to solve them anyway so I could beat the entire game. Sudokus were a fraction of the puzzles in the game, but I'd guess that I spent most of my time playing sudoku, just so I could beat all the puzzles. (In fairness, there is a way to get past the grind parts of any puzzle, by using "hint coins" that you gain from solving other puzzles. I just chose not to use any hint coins.) Lastly, I wasn't impressed with the crosswords. I dislike pseudo crosswords where clues are only available in one dimension for some squares, as it means you are more likely to get blocked on a single word you don't know. Again, I could have used the hint coints, but chose not to. In the end, there were only two puzzle types representing about 10% of the puzzles that I found very fun and compelling. In Codeword, you have to decode a solved crossword where all the letters are replaced by numbers. In Link-A-Pix, you have to draw a color picture based on logic.

Bottom line: expert puzzle solvers will not find these puzzles challenging, but, you are not required to play any puzzle type you don't like, and it's still a good way to kill small blocks of free time.
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